Okay guys, here is the deal: I don't have the scorecards from the Challenge yet. I did receive the spreadsheet of scores. There were huge discrepancies in score ranges for each of our thirteen groups. I am going to list the groups here, with average scores and the point spread between the lowest and highest score in the group. You will see what you mean.
However, I did some math. I looked at each group, and added what the score would have been if each person's score was equal to the highest scorer in each. This is assuming the errors went down, and not up, so keep this in mind. However, with that math, our team score would have been 270! We would have beat North Tx's butt! And I say, we did...because we played fair, and we have the most awesome players ever in our area. (Then again, their scores were probably off, too...but then again, the cheating...I bet their scores were artificially inflated, and the missing caches kept our people from scoring higher). If you took the average score from each group and multiplied by members, then divided by the amount they counted for our region (52), you would get 253.
Here is score averages for groups with the point spread between scores, so you can see how far ranging they were. We will have to compare this to scorecards to see what explains the differences:
ManofSteel/Adventure777/Karen and Mike: 361.6, spread of 26
Huff-Sufer/TeamRedJ/TxTravelers: 322, spread of 44
Dangerkitties/Kalvey/Aggie85 and Vicki: 301, spread of 82
Dangerman/3Olives/Robin 1: 270, spread of 8
MrMuddyBuddies/Houston Control/Baytown Bert/GGMorton/Rich: 266, spread of 136
marinebuck/windknot: 248, spread of 10
2katz/KeyResults/TexasWriter/Corndoll: 243, spread of 93
Catwoman/Stirfrie2005/both Colters and Mindy: 237.4, spread of 37
HeftyDude, Taz and GSIs: 195, spread of 27
TealCat/Norman/SueandRon: 180.75, spread of 34
GSGuru/Txyankee and rosey: 180, spread of 5
"Team RIverRats" (JHawk and crew): 157.5, spread of 29
Bentandem/Squirrel Trappers/UP Train: 114.75, spread of 5
If you don't see your group on there, that is because they were in the group that got dropped. They counted 52 of our 64 players (top 80%).
Basically, from looking at these results, I can see that it worked best to let people figure out their own groups and their own roles. Matching some slower folks up with some faster ones worked in a few groups there. Recruiting people who didn't originally sign up, but did after some encouragement from myself and others was a good boon to our group. We had some pretty low scores among both new people and people who have played before that got dropped.